VidFest Presentation

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    This is a loosely chronological survey of my work from my teenage fanzine artwork to screenshots of The Matrix Online, for which I wrote story continuity over the first few years of its existence. SF illustration, movie storyboards, advertising art and plenty of Concrete and other comics work included. It was part of my talk with Mark Verheiden, then a Battlestar Galactica writer/producer, to Vidfest 2007 in Vancouver BC.

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May 30, 2009


Mark Ferrari

Hey Paul,

Someone just called your blog entry to my attention. :) As for whether I've commiserated with Stephen King, I'm not so much 'commiserating' as 'emulating.' I figure, 'S.K. got hit by a truck - and he's a famous writer, so if M.F. follows suit, maybe A will lead to B for him too! ... Yeah. Not recommended. :D

(Also, BTW, my hands work fine. The right one just doesn't 'communicate' in a lot of the same ways about subtle shifts in stroke pressure, direction, and intensity as it used to - making the process for a drawing that used to take me three weeks, now take three months. I can still do it. It's just not 'fun' or cost effective anymore. But as you noted, the one thing just opened doors to some even better thing!)

It was great to see you again - however briefly, and now that your blog is on my radar, think I'll gog cruise around it some more. :)

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Looks like the snake game might work. Track a direction veoctr, and turn right 90 degrees every time you hit a side or a populated square. The tail keeps extending indefinitely Edit : Snakey v0.1 in C#. Works for non square grids too using System;using System.Text;namespace ConsoleApplication1{ class Program { public enum Direction { Up, Down, Left, Right } static void Main(string[] args) { int[,] maze; Direction currentDirection = Direction.Right; bool totallyStuck = false; bool complete = false; int currentX = 0; int currentY = 0; int boundX = 4; int boundY = 5; int currentNumber = 1; int stuckCounter = 0; bool placeNumber = true; maze = new int[boundY, boundX]; while ((!totallyStuck) && (!complete)) { if (placeNumber) { maze[currentY, currentX] = currentNumber; currentNumber++; stuckCounter = 0; } switch (currentDirection) { case Direction.Right: // Noted short Circuit Bool Evan if ((currentX + 1 = 0) && (maze[currentY, currentX - 1] == 0)) { placeNumber = true; currentX--; stuckCounter = 0; } else { placeNumber = false; stuckCounter++; } break; case Direction.Down: if ((currentY + 1 = 0) && (maze[currentY - 1, currentX] == 0)) { placeNumber = true; currentY--; stuckCounter = 0; } else { placeNumber = false; stuckCounter++; } break; } // Is Snake stuck? If so, rotate 90 degs right if (stuckCounter == 1) { switch (currentDirection) { case Direction.Right: currentDirection = Direction.Down; break; case Direction.Down: currentDirection = Direction.Left; break; case Direction.Left: currentDirection = Direction.Up; break; case Direction.Up: currentDirection = Direction.Right; break; } } else if (stuckCounter > 1) { totallyStuck = true; } } // Draw final maze for (int y = 0; y < boundY; y++) { for (int x = 0; x < boundX; x++) { Console.Write(string.Format("{0:00} ",maze[y, x])); } Console.Write(""); } } }}

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